![]() ![]() Mark Cooke's blog concerning game development and the industry. ![]() Star Wars: Jedi Knight - Dark Forces II (1997 on Windows) Vampire: The Masquerade - Redemption (2000 on Windows) Marvel Nemesis: Rise of the Imperfects (2005 on Xbox) ![]() Zombie Apocalypse (2009 on PlayStation 3) PlayStation Move Heroes (2011 on PlayStation 3) As always, I highly recommend playing through the game without this guide - simply take a look at the list and most of the trophies should come naturally. Most of the trophies will be obtained through conversing with people and exhausting all speech options. Resistance: Burning Skies (2012 on PS Vita) Introduction: Grim Fandango is a classic point and click adventure style game. ![]() Grim Fandango: Remastered (2015 on Windows) In late 2007, Mark completed Conan for PS3 and Xbox 360 as the Lead Gameplay Programmer.įull Throttle: Remastered (2017 on Windows)Ĭonsole and Tencent Versions by Shiny Shoeĭay of the Tentacle: Remastered (2016 on Windows) Having graduated in 2003 from UC Berkeley (go Bears!) with a degree in electrical engineering and computer science, he immediately went to work in corporate software but quickly decided that he would be much happier following his life long desire of working in the game industry.ĭuring his time in the industry Mark has earned credits on Star Wars: Jedi Knight - Dark Forces II, Grim Fandango, Vampire the Masquerade: Redemption, and Marvel Nemesis: Rise of the Imperfects. It is, however, known what happened to him after he died. May this classic never die.Mark is currently working as a consultant based out of Tokyo, Japan. 1998-10 Topics Grim Fandango, Redump Language English Not much is known about the life of Manuel 'Manny' Calavera. The poor puzzles have eroded the score, but you're getting a PC gaming great for £11 / $15. As it is the puzzles provide a bit of friction to expose you to each location. Instead we get Grim Fandango but smoothed out a bit for modern high-resolution monitorssmoother edges on 3D objects, for instance. If it had been technically possible at the time, I can imagine Grim being the Jazzpunk of its day, a series of quips and scenes linked by moments of cute interaction. Grim Fandango's blend of comedy and fatalism is best embodied by Membrillo, the coroner who tends to 'sprouted' victims in Rubacava's morgue-"We may have years, we may have hours, but sooner or later, we push up flowers." They chase fame, money and influence out of sheer force of habit. Even with a clean state Grim's citizens trap themselves with freshly invented baggage. "ah, Deadbeats!" Manny quips), but it's sad also. It's brilliantly funny (in a grotty hotel bar skeletons in turtlenecks and berets improvise revolutionary poetry. Grim Fandango's dialogue trees are little treasure chests that dispense gags, movie references and sudden poignant moments with outstanding generosity. It's rare that a game compels me to exhaust every last line of enquiry with every character. I'd only wish for a three things: autosaves, a replacement for the laborious inventory system and a hint system. An optional point-and-click interface fixes the original's glaring control issues, and there's an optional director's commentary that lets you trigger anecdotes in most scenes. Characters cast long shadows across the static old backgrounds, which give the streets of Rubacava extra film noir cred. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release. The 3D models have been faithfully retextured, and look much better at modern resolutions thanks to revamped lighting in every scene (you can switch between the original models and the remastered versions in the menus). It's disappointing that the backgrounds haven't had a retouch, but not unexpected, and the rest of the remaster is good. The art mixes film noir and Mexican Day of the Dead iconography with Aztec and Egyptian influences in strange and beautiful ways, and while the remastered version does little to improve on the hazy 3:4 ratio backdrops-the widescreen mode merely stretches the image to fit your screen-the vision alone makes the journey worthwhile.Īn optional point-and-click interface fixes the original's glaring control issues. Its status as a technical achievement has faded since, but the humour still cuts, the performances still shine and Grim Fandango's vision of the afterlife still stirs the imagination. Grim Fandango's setup is as exciting today as it was in 1998 when LucasArts was at its peak. ![]()
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