![]() ![]() ![]() Although it sounds overwhelming, fighting is fairly simple and puts players into a back-and-forth dance where they parry or dodge blows while counter-attacking with heavy or light slashes. Layered on top of that are bows and quick-use, short-range weapons such as throwing knives. ![]() Jin has four different stances that are supposed to be used for different enemy types. The most complicated the game gets is in its combat system. In “Ghosts of Tsushima,” nearly all the quests relay a plot that adds to the overall depth of the story. These are puzzle-oriented tasks and test players climbing mastery.Īll of this creates a refreshing approach in an age when most open-world games try to pack too much stuff into the experience, leading to distracting content that takes away from the narrative flow. In addition to tasks focused on killing, players can visit shrines to unlock charms that offer stat boosts or new colors for gear. While wandering, Jin can also rescue villagers who offer clues to other side quests in the area. Meanwhile, players will encounter activities such as taking over Mongol camps that lift the fog of war in a prefecture. “Ghost of Tsushima” is designed so that the protagonist can rely on stealth or quick-twitch play style early on, but over the course of the campaign, players can max out all of Jin’s skills and are free to use any. He must acquire more power for his revenge and that takes him on story missions and side quests, where he gathers additional weapons, dons more gear and learns new techniques. The art and camera work lend a cinematic quality to the experience.Īs survivor of the defeat, Jin starts from nearly nothing, aside from broken armor and his family swords. Meanwhile, the camera work especially during standoffs or duels plays with perspectives and dramatic cuts. Its vibrant environments look almost painterly and perfect for an Instagram post. Inspired by films from legendary filmmaker Akira Kurosawa and Chinese director Zhang Yimou, “Ghost of Tsushima” bursts with color. ![]() With these two struggles as the backdrop, players are treated to a romanticized and stylish samurai epic. These struggles overlap, with the former playing an important role in beginning but yielding to the latter as the game moves into the second and third acts. The defeat sets up two conflicts in “Ghost of Tsushima.” The first is the story of Jin’s uprising against the Mongolians and the second is a personal matter focusing on honor and the rules of war. He’s essentially reborn after his near-death experience and becomes a revenant hellbent on freeing his island from occupation. The protagonist, Jin Sakai, survives the rout after a thief named Yuna rescues him. That act topples the Tsushima samurai as the Japanese forces fight unprepared against the savagery of the Mongolian onslaught. While the Japanese assumed Khan would fight fair, the Mongolian had no such intentions. Without even flinching, the antagonist drenches the samurai in booze and sets him on fire - before Adachi can even swing his sword. They send out one of their best warriors, Lord Harunobu Adachi, to duel the leader Khotun Khan. That’s what “Ghost of Tsushima” points out in its first scene as the samurai gather to battle the invading Mongolian army. Regulations governing war become so bent that they end up broken. No matter what restraints civilizations put on fighting, conflicts naturally escalate. Putting rules on warfare is an exercise in futility. ![]()
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